Alice in VR Wonderland V2
Ridwan and I are planning to improve our Alice in Wonderland project.
The first project was more of an exploration of how the engine works and what can be done with it, but for this iteration we want to design the experience better.
The AR medium is different from a fully-immersive VR and the typical digital screen because it incorporates real life objects in the experience. So the main questions we are going to tackle in this version are:
How can we leverage on the materiality and the physicality of image/object targets in telling the story of Alice in Wonderland?
How can we create an experience that is unique to the medium, something that will not be possible in VR or typical digital screen?