
Open Source Cinema | Open Source Actor
Concept Last week I wrote in length (and discussed in class) about how the VR experience typically lacks an emotional anchor / proxy, and therefore fails to suspend user's disbelief of the experience. I drew a comparison with low-fi Youtube vlogs, which don't have high production value but the emotional experience is well anchored by the personalities. So this week, to facilitate the creation of more compelling characters within a VR experience (instead of high-res environmen