
Open Source Cinema | Open Source Actor
Concept Last week I wrote in length (and discussed in class) about how the VR experience typically lacks an emotional anchor / proxy, and therefore fails to suspend user's disbelief of the experience. I drew a comparison with low-fi Youtube vlogs, which don't have high production value but the emotional experience is well anchored by the personalities. So this week, to facilitate the creation of more compelling characters within a VR experience (instead of high-res environmen

Open Source Cinema | Streams of Personalities
Low-Fi Youtube Vlogs Vs. Emerging Technologies Prior to ITP, I worked in a social media agency as an art director / producer for a few years. I often worked with content creators (read: Influencers on Instagram & Youtubers) to create advertising campaigns and video content. While traditional media like broadcast TV or radio look down on these online media content creators (mainly due to "low" production value), the truth is the media diet of Millennials and Gen Z typically on

Open Source Cinema | Elements | Protagonist, Setting, Breadcrumb
Homework link: http://165.227.205.200/osc/week3/ https://github.com/hafiyyandi/osc These are the components of my assignment this week: Importing an OBJ element and attempting to style it. Importing a Collada (.dae) animation Capturing more 360 footages & making the background changeable Creating breadcrumb in the scene OBJ : importing and styling Firstly, I wanted to combine two of DanO’s examples (saving scene + loading different assets). After initial issues with the versi

Open Source Cinema | Setting | 360/VR Cut Experiments
Homework link: http://165.227.205.200/osc/week2/ (!!buggy because video loading are not handled properly) https://github.com/hafiyyandi/osc After going through the readings, I felt like I wasn't satisfied with Brillhart's proposed framework for cutting in VR. So I decided to run some cutting experiments for this week's homework. Applying what I read in Flicker & Brillhart's post, I designed 3 rough experiments: Falling deeper (visual masking) Person-of-interest Visual questio

Open Source Cinema | Social | Serializing Cinema
Homework links: http://165.227.205.200/osc/week1/ https://github.com/hafiyyandi/osc/tree/master/week1 Finding Regularities in the Format and in the Consumption -> Universality What came into my mind immediately when tasked to serialize cinema is to dissect the visual within a frame into foreground & background. Then, I thought of the classical three-act structure of a story: setup, conflict, and resolution. Why do we (or at least, I) prefer a narrative (feature-length films)