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AR Typographic Sculpting

2018, ARKit, Unity, C#, OpenType.js

AR Typographic Sculpting was made for Fall’18 "Computational Approaches to Typography" and "Magic Windows and Mixed-Up Realities" taught in NYU ITP.

 

Inspiration: Zach Lieberman’s work with typography & @transform3D_
More on technical development here,
 or see the Github repository.

 

What if graffiti was collaborative and 3D?

 

AR adds an additional layer to spaces that we inhabit. A good AR experience, in my opinion, should be grounded on the ways we inhabit spaces. There should be an element of physicality, locality, and community.

 

AR Typographic Sculpting is a location-specific, collaborative sculpting experience. Users can three-dimensionally morph (sculpt) letterforms of location names by selecting a vertex and move it around by physically moving around their device. The app automatically saves the morphed coordinates to a database, so that the sculpture maintains its modified shape over time

Artboard 1-80.jpg
Artboard 2-80.jpg

Initial design of the app

As of now, there is a single view mode, in which the letterforms become tracks for neon lights.​

 

interaction.jpg
Screen Shot 2019-01-01 at 4.40.24 PM.png
Screen Shot 2019-01-01 at 4.39.46 PM.png
Screen Shot 2019-01-01 at 4.39.14 PM.png
Screen Shot 2019-01-01 at 4.39.09 PM.png

For future iterations, there are some areas I would like to improve:

  1. Blurring or darkening of camera feed.

  2. An onboarding screen where the user is prompted to detect a plane

  3. Animation for spawning the letterforms

  4. Different view modes. Explore the poetic expressions of an AR sculpture. Physics, particle systems, locally unique data, etc.

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